![]() The included plugins are there for those who can't be bothered hunting down some plugins. Nope, any plugin that follows the Zilmar/Jabo spec should work. I think you mentioned about Jabo working with Pistols overclock but will Rice make this work better or more stable in your opinion? With this build of 1964, I'm really hopeful. There are many pitfalls and areas to mess up stability. have you tested various ones and if you were to choose defaults for best stability, which would those be? Regarding Pistol's version, perhaps you can advise since I'm a total newb getting into this. Last edited by stolen on Sun 9:06 pm edited 1 time in total YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN YouTube channel - #GoldenEyeOnline webchat PHP Java This mouse injector thing is the best thing created since the games themselves, I love you! Last edited by stolen on Sat 6:04 pm edited 270 times in total If you are having problems, read the readme file that came with the bundle, or create a new thread in the Online And Emulation subforum. Posted: Mon 12:06 am Post subject: 1964 60FPS bundle for GoldenEye 007/Perfect DarkĮdit: I have finished development for the bundle. ![]() GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Communityġ964 60FPS bundle for GoldenEye 007/Perfect Dark GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
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